Creating bush-like structures that look like a giant sparks frozen in time. Contact with those slows and drains the living as well as the undead. She calls this “the eye of the Wendigo”, after a not-actually-mythical devouring spirit-god.
Charged vital aura enhancing her strength, durability, charisma and endurance.A “negative life force” electrical field around her. It can be focused to drain vitality from her opponents and heal her wounds.Calling small lightning strikes with but a gesture. Such as shearing the air above her with her weapon, leaving a sort of brilliant white tear from which lightning rains like hammers.Weapons charged with crackling current that explosively discharges upon impact.Ride the lightningĪmong other effects, this greatly bolsters her once-minor kakhard p’vot’voriki magic. The main applications are : This highly improbable combination of powers seriously adds up. As she conducts her grim work, Mardirossian rises to heroic power levels.
An arsenal of magically-enhanced weapons and armour, plus lots of gris-gris of strength or protection.Minor corruption stemming from insanity, heavy exposure to the supernatural and the vast amount of carnage Mardirossian wrought.Unclear (even to herself) ties to forgotten gods such as Ultos.Markedly less low-key magic drawn from the stars. For instance, astrological alignment with the constellation of the Tempest considerably reinforces her lightning.Low-key magic granted by known gods for re-consecrating shrines. Such as the resolve of Menhir or the vitality of Mogdrogen.
The remnants of this elite Imperial military corps are the main surviving Human fighting force. However, they are badly overstretched, exhausted and taking casualties as they need to hold on against the Bloodbound, the Aetherials, and opportunistic monsters. HomesteadĪ farming burg in an agricultural region of the Empire. It became the base for survivors of the Empire’s elite Black Legion. Their presence allowed the farmers to narrowly survive.
Old ArkoviaĪ long-since fallen kingdom, West of Devil’s Crossing. Full of undead and harpies. The road along the Arkovian coast links Devil’s Crossing and Burrwitch to the rest of the Erulan Empire’s corpse.Ī nomad culture. These appeared after the Old Arkovian King abandoned his throne to live on the road. Rootless and associated with the fall of a Kingdom, the Rovers were often persecuted. Ironically, this helped them survive the Grim Dawn. They call themselves Rhowari, after the King’s name. BurrwitchĪ burg to the North-East of Devil’s Crossing. Surrounded by unpleasant marshes. Entirely controlled by Aetherials. Serial-killing cultists worshipping a reality-destroying horror, Ch’thon the Dying God. They are fixated upon gathering absurd amounts of Human blood to fuel Ch’thonian magic. Can summon horrible monsters (“Chthonics”). Despise the Aetherials. Lower crossing, the burg outside of the Devil’s Crossing penitentiary. Click for a larger version. Devil’s CrossingĪ large prison at a crossroads. It was fortified by desperate Human refugees. This was the dominant power in the area before the Grim Dawn. Now it has almost entirely collapsed.
They can possess and warp people and even corpses. They’ve murdered the world during the titular Grim Dawn, and are trying to finish it off. Here is a primer to the main factions and locations. This man is your friend. He fights for freedom.